So I’ve talked a lot about four main ingredients for adventures: an Objective, a Motivation, three Obstacles, and Supplementary Information.…
Confession: this category is pretty broad. For a lot of GMs, especially new GMs, one issue they run into is…
So you know what the PCs are trying to accomplish, and you know why. Now you need to make that…
So, we’ve taken an overall look at my process for adventure construction, and we’ve drilled down a bit on Objectives.…
Last time, we introduced my four elements of adventure design: Objective, Motivation, Obstacles, and Supplementary Information. Today, we’re going to…
I’ve had a few people ask me, over the years, how to prepare an adventure for a tabletop role-playing game.…